Such has been the rise in classroom gaming, we partnered with academics to create our own teacher-training course (G2A Academy), which has attracted over 7,800 users since February. have turned to gaming to try to engage their students during periods of virtual learning, with 91% claiming it's helped. Often considered bound to the confines of people's bedrooms, gaming is now starting to show its true worth in other walks of life - including the classroom.Ī survey we conducted earlier this year found that almost half of the teachers in the U.K. It's not just in entertainment where the role of gaming has evolved during the pandemic. With esports already booming as a spectator sport, the enjoyment from gaming was no longer exclusive to those with a controller in hand. According to a study by Streamlabs and Stream Hatchet, Twitch - the world's leading livestreaming platform for gamers - saw an 83% year-on-year uprise in viewership when the pandemic hit, with over 5 billion hours of content viewed in the second quarter of 2020 alone. Even those without access to gaming consoles or PCs were able to immerse themselves in the world of gaming and feel like part of the community.
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